Welcome to RoHT v1.3 modding!

This file contains information that is useful for modders who want their mods to
either build on RoHT or to interact with RoHT. It contains little to no useful
information for players.
It will provide you with a comprehensive explanation of RoHT's global variables,
and it will also provide you with information on each and every file that is
used by RoHT.

If you intend to mod RoHT, please let me know. I may be able to provide you with
valuable advice. I'm registered as "bhl" at both the official Bethsoft Forums
and at Great House Fliggerty.

Before I begin with the details, please accept this piece of general advice:
BEFORE YOU ATTEMPT TO MOD RoHT, PLAY IT FIRST!
RoHT is a complex mod, and you should be familiar with it before you attempt to
change it.


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                   Compatibility between RoHT and other mods

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I have done my best to reduce RoHT's impact on other mods to a minimum. However,
when a Great House gains predominance over Vvardenfell, it'll inevitably stir
things up.

In fact, RoHT even takes its toll on Morrowind's main quest. So Whenever I
needed to get rid of an NPC but suspected him to be of interest to other mods,
I moved him to an interior Cell called "RoHT_TemporaryNPCStorage" instead of
killing or disabling him. If you need him back, you can achieve that via the
PositionCell command.




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                    Interaction between RoHT and other mods

********************************************************************************

I have gone to some lengths to provide you with an easy way to inject RoHt into
your mods and vice versa. The core product of these efforts is RoHT's plethora
of global variables that allow other mods to determine RoHT's current status.
To check a variable's current value, simply add an identically named global
variable to your game, and read its value either by dialogue or by script.
ALL THESE VARIABLES ARE MEANT TO BE READ ONLY. RoHT relies heavily on them, so
if another mod changes their value, it can totally screw things up. The only
case where I endorse writing access to RoHT's variables is with mods that expand
on the other Great Houses. For example, a "Rise of House Hlaalu" mod would need
to actively change RoHT's variables if it is going to react to it. In all other
cases, I ask you to only read RoHT's variables.

Example:
If you'd like an NPC to comment on House Telvanni taking over the East
Empire Company, add the global short variable "RoHT_EEC_status" to your mod, and
filter that NPCs dialogue for "global RoHT_EEC_status = 1". That's it; your mod
doesn't even need to be dependent on RoHT for this check.

Enough with the preface: Here's a comprehensive list of RoHT's global variables.


RoHT_Abolition_Status
---------------------
Type: Global Short Variable
This variable doesn't do anything in RoHT. It is a means for other mods to
determine House Telvanni's stance on slavery.
It is set by RoHT_advisor and "Vedam Dren" in the dialogue topic
"negotiate with Duke Dren".
Its assigned values are:
0 = Nothing has changed on House Telvanni's stance on slavery
1 = The player has prepared to negotiate with Duke Dren about abolition
2 = The player has botched up negotiations with Duke Dren. House Telvanni has
    declared abdication from slavery, but Duke Dren has smelled the rat.
3 = The player has successfully negotiated with Duke Dren. House Telvanni has
    declared abdication from slavery and received a special Councilor in
    Ebonheart.
It is used in this script:
    RoHT_Abolition_Script



RoHT_AlighiereVendetta
----------------------
Type: Global Short Variable
This variable is set in RoHT_Alighiere_Vendetta_Script which is started in the
    dialogue topic "Belatrinde".
Its assigned values are:
0 = Alighiere is not pursuing his revenge on Dhaunayne Aundae
1 = Alighiere is out annihilating Clan Aundae
2 = Alighiere is back to TelKR and has brought his sister's remains with him
It is used in these scripts:
    RoHT_Alighiere_Script
    RoHT_Alighiere_Vendetta_Script
    RoHT_Ashmelech_Corpses_Script
    RoHT_Ashmelech_Detector_Script
    RoHT_Ashmelech_Disabler_Script
    RoHT_Ashmelech_Doors_Script
    RoHT_Mummy_Belatrinde_Script
    RoHT_StoneCasket_Belatrinde_Scr



RoHT_Axequest_HeardElmera
-------------------------
Type: Global Short Variable
This variables is set and used in dialogue only for the "RoHT_Misc_ElmeraQuest".
It is set by RoHT_ElmeraIndalas in the dialogue topic "our quarrel".
Its assigned values are:
0 = The player hasn't heard Elmera Indalas' side of the story
1 = The player has heard Elmera Indalas' side of the story
It isn't used in any script.



RoHT_Axequest_HeardTjalk
------------------------
Type: Global Short Variable
This variables is set and used in dialogue only for the "RoHT_Misc_ElmeraQuest".
It is set by RoHT_Tjalk_2 in the dialogue topic "our quarrel".
Its assigned values are:
0 = The player hasn't heard Tjalk Strong-Arm's side of the story
1 = The player has heard Tjalk Strong-Arm's side of the story
It isn't used in any script.



RoHT_Axequest_Initialized
-------------------------
Type: Global Short Variable
This variable is set and used in dialogue only for the "RoHT_Misc_ElmeraQuest".
It is set by RoHT_ElmeraIndalas or RoHT_Tjalk_2 in the dialogue "Greeting 1".
It isn't used in any script.



RoHT_ChamberStatus
------------------
Type: Global Short Variable
This variable keeps track of the restoration ceremony for the Summoning Chamber.
It is set to values from 1 to 20 in RoHT_ChamberRestorationScript
Its assigned values are:
All integers from 1 to 20
It is used in these scripts:
    RoHT_ChamberHiderScript
    RoHT_ChamberRestorationScript
    RoHT_SumFireScript
    RoHT_sumSkullLight



RoHT_ConsulateAldruhnActive
---------------------------
Type: Global Short Variable
This variable determines if Ald-ruhn's Mages Guild Hall has been converted into
    a Telvanni Consulate
It is set to 1 by RoHT_advisor in the dialogue "Greeting 1".
Its assigned values are:
0 = Ald-ruhn's Mages Guild is still accessible
1 = Ald-ruhn's Mages Guild has been rebuilt as a Telvanni Consulate
It is used in these scripts:
    RoHT_MG_Aldruhn_bouncer_Script
    RoHT_MG_AldruhnConsulDoor_Scr
    RoHT_MG_AldruhnSign_Script
    RoHT_MG_AldruhnTelvSign_Script
    RoHT_MG_iron_dagger2_Script



RoHT_ConsulateBalmoraActive
---------------------------
Type: Global Short Variable
This variable determines if Balmora's Mages Guild Hall has been converted into
    a Telvanni Consulate
It is set to 1 by RoHT_advisor in the dialogue "Greeting 1".
Its assigned values are:
0 = Balmora's Mages Guild is still accessible
1 = Balmora's Mages Guild has been rebuilt as a Telvanni Consulate
It is used in these scripts:
    RoHT_MG_Balmora_bouncer_Script
    RoHT_MG_BalmoraConsDoorLock_Scr
    RoHT_MG_BalmoraConsulDoor_Scr
    RoHT_MG_BalmoraSign_Script
    RoHT_MG_BalmoraTelvSign_Script


RoHT_CultistsSudDead
--------------------
Type: Global Short Variable
This variable keeps track on the body count of the cultists in Sud. It is set
    to 1 in RoHT_CultistsDeadCounter_Script.
Its assigned values are:
0 = at least one of the cultists in Sud is alive
1 = all cultists in Sud are dead
It is used in this script:
    RoHT_CultistsDeadCounter_Script



RoHT_CultistsPergamaeaDead
--------------------------
Type: Global Short Variable
This variable keeps track on the body count of the cultists in Pergamaea. It is
    set to 1 in RoHT_CultistsDeadCounter_Script.
Its assigned values are:
0 = at least one of the cultists in Pergamaea is alive
1 = all cultists in Pergamaea are dead
It is used in this script:
    RoHT_CultistsDeadCounter_Script



RoHT_DwemerBuilderInvented
--------------------------
This variable determines whether Edwinna Elbert has already constructed the
    Dwemer Builder or not.
It is set by RoHT_advisor in the dialogue "Greeting 1"
    (after the RoHT_TwinLamps quest)
Its assigned values are:
0 = Edwinna hasn't constructed the Dwemer Builder yet
1 = Edwinna has constructed the Dwemer Builder
It is used in this script:
    RoHT_DwemerBuilder_Script



RoHT_DwemerColossusInvented
---------------------------
Type: Global Short Variable
This variable determines whether Edwinna Elbert has already constructed the
    Dwemer Colossus or not.
It is set by RoHT_advisor in the dialogue "Greeting 1"
    (after the RoHT_UvooQuest)
Its assigned values are:
0 = Edwinna hasn't constructed the Dwemer Colossus yet
1 = Edwinna has constructed the Dwemer Colossus
It is used in this script:
    RoHT_Colossus_Script



RoHT_DwemerMaintSpiderInvented
------------------------------
Type: Global Short Variable
This variable determines whether Edwinna Elbert has already constructed the
    Dwemer Maintenance Spider or not.
It is set by RoHT_advisor in the dialogue topic "Bosmeri preacher".
Its assigned values are:
0 = Edwinna hasn't constructed the Dwemer Maintenance Spider yet
1 = Edwinna has constructed the Dwemer Maintenance Spider
It is used in this script:
    RoHT_MaintenanceBot_Script



RoHT_Edwinna2_Status
--------------------
Type: Global Short Variable
This variable keeps track on Edwinna Elbert's things' presence in Tel Aruhn.
It is set by RoHT_advisor in the dialogue topic "Edwinna Elbert" and in the
    dialogue topic "current focus"
Its assigned values are:
0 = Edwinna hasn't been recruited as a member of House Telvanni
1 = Edwinna has arrived in Sadrith Mora
2 = Edwinna Elbert has moved into Tel Dwemeris and removed her things from
    Sadrith Mora
It is used in this script:
    RoHT_Edwinna2_Script



RoHT_Edw_assist_Freyte
----------------------
Type: Global Short Variable
This variable determines if the player has recruited Freyte Fyr as one of
    Edwinna Elbert's assistants.
It is set to 1 by "divayth fyr" in the dialogue topic "some specialists".
Its assigned values are:
0 = Freyte Fyr has not been recruited
1 = Freyte Fyr has been recruited as Edwinna Elbert's assistant
It is used in this script:
    RoHT_EdwinnaAssistantsCount_Scr



RoHT_Edw_assist_Gronval
-----------------------
Type: Global Short Variable
This variable determines if the player has recruited Gronval as one of
    Edwinna Elbert's assistants.
It is set to 1 by RoHT_Gronval in the dialogue topic "some specialists".
Its assigned values are:
0 = Gronval has not been recruited
1 = Gronval has been recruited as Edwinna Elbert's assistant
It is used in this script:
    RoHT_EdwinnaAssistantsCount_Scr



RoHT_Edw_assist_Tenisi
----------------------
Type: Global Short Variable
This variable determines if the player has recruited Tenisi Arobar as one of
    Edwinna Elbert's assistants.
It is set to 1 by "yagrum bagarn" in the dialogue topic "some specialists".
Its assigned values are:
0 = Tenisi Arobar has not been recruited
1 = Tenisi Arobar has been recruited as Edwinna Elbert's assistant
It is used in this script:
    RoHT_EdwinnaAssistantsCount_Scr



RoHT_Edw_assist_Tjalk
---------------------
Type: Global Short Variable
This variable determines if the player has recruited Tjalk Strong-Arm as one of
    Edwinna Elbert's assistants.
It is set to 1 by RoHT_Tjalk in the dialogue topic "some specialists".
Its assigned values are:
0 = Tjalk Strong-Arm has not been recruited
1 = Tjalk Strong-Arm has been recruited as Edwinna Elbert's assistant
It is used in this script:
    RoHT_EdwinnaAssistantsCount_Scr



RoHT_EECLastPaidMonth
---------------------
Type: Global Short Variable
This variable is part of the calculations for the player's montly royalty as an
    "advisor" to the East Empire Company. In detail: This variable stores the
    last month for which you have been paid.
It is set in RoHT_EECIncome_Script.
It is used in this script:
    RoHT_EECIncome_Script



RoHT_EECPayoff
--------------
Type: Global Long Variable
This variable is part of the calculations for the player's montly royalty as an
    "advisor" to the East Empire Company. In detail: This variable stores the
    amount of money you will be paid.
It is set in RoHT_EECIncome_Script and used by RoHT_Mehitabel_2 in the dialogue
    topic "your royalty"
It is used in this script:
    RoHT_EECIncome_Script



RoHT_EEC_status
---------------
Type: Global Short Variable
This variable keeps track of the East Empire Trading Company's status.
It is set to 1 in RoHT_Canctunian_Script and to 2 by RoHT_advisor in the
    dialogue "Greeting 1" 
Its assigned values are:
0 = Canctunian Ponius lives and is in charge of the East Empire Company
1 = Canctunian Ponius is dead, and Mehitabel Llaras has taken office
2 = Canctunian Ponius is dead ,and Mehitabel Llaras had to flee
It is used in these scripts:
    RoHT_Canctunian_Script
    RoHT_CanctunianDisabler_Script
    RoHT_FinalRating_Script
    RoHT_Mehitabel1_Script
    RoHT_Mehitabel2_Script



RoHT_EHCouncil_status
---------------------
Type: Global Short Variable
This variable keeps track of the status of House Telvanni's Consulate in
    Ebonheart.
It is set by RoHT_advisor in the dialogue "Greeting 1" and by "llunela hleran"
    in the dialogue topic "Consulate"
Its assigned values are:
1 = Only the rootstem is visible
2 = The full Consulate is grown
It is used in these scripts:
    RoHT_Damania_Script
    RoHT_EHCouncil_stage1_Script
    RoHT_EHCouncil_stage2_Script



RoHT_FinalRating
----------------
Type: Global Short Variable
At the end of RoHT's quests, the player will be awarded points for rated for
    his/her actions. This variable stores the player's total score.
Its assigned value ranges are:
(0  < RoHT_FinalRating <=  30) = the reward is a moist handshake
    (and a dunce cap)
(30 < RoHT_FinalRating <=  70) = the reward is a gift from the Telvanni
    Grandmagister (the Golden Helm of Boethia's Rock)
(70 < RoHT_FinalRating <= 100) = the reward is a gift from the Telvanni
    Grandmagister (the Golden Helm of Boethia's Rock) and a gift from the
    Telvanni masters (the Oghma Infinium)
It is used in this script:
    RoHT_FinalRating_Script


RoHT_HavishPatchActive
----------------------
Type: Global Short Variable
This variable is set to 1 by RoHT Havish Patch v1.0.esp in its StartScript
    RoHT_HavishPatch_Script
Its assigned value ranges are:
0 = RoHT's Havish patch is not active
1 = RoHT's Havish patch is active
It is used in this script:
    RoHT_MG_Vivec_Disabler_Script


RoHT_MainQuestIsComplete
------------------------
Type: Global Short Variable
This variable determines if the player has completed RoHT's main quest.
It is set to 1 by RoHT_advisor in the dialogue topic "current focus".
Its assigned values are
0 = RoHT's main quest has not been completed
1 = RoHT's main quest has been completed
It is used in this script:
    RoHT_TopicInitialization_Script



RoHT_MallamIsInDistress
-----------------------
Type: Global Short Variable
During the RoHT_EdwinnaQuests quest, this variable determines whether Mallam
    Ryon is in panic over Edwinna's assumed madness.
It is set to 1 by RoHT_advisor in the dialogue topic "greater concern" and back
    to 0 by RoHT_MallamRyon3 in the dialogue "Greeting 1"
Its assigned values are:
0 = Everything is calm
1 = Mallam is panicking
It is used in this script:
    RoHT_MallamDistress_Script



RoHT_MGIsDestroyed
------------------
Type: Global Short Variable
This variable determines the Mages Guild guildhall's status,
    It is set by RoHT_advisor in the dialogue topic "eliminate the Guild".
Its assigned values are:
0 = the Mages Guild is alive
1 = the Mages Guild has been destroyed
2 = reserved for future use, e. g. for a reconstruction of the Guild houses
    in Caldera, Vivec and Sadrith Mora
It is used in these scripts:
    RoHT_FinalRating_Script
    RoHT_GatewayHauntDisabler_Scr
    RoHT_MG_Aldruhn_Disabler_Script
    RoHT_MG_Balmora_Disabler_Script
    RoHT_MG_Caldera_Disabler_Script
    RoHT_MG_iron_dagger_Script
    RoHT_MG_iron_dagger2_Script
    RoHT_MG_Raid_Script
    RoHT_MG_Sadrith_Disabler_Script
    RoHT_MG_Vivec_Disabler_Script
    RoHT_sc_MG_DoorNote_Script
    RoHT_sc_MG_DoorNote2_Script



RoHT_MH_JailGuardsDistracted
----------------------------
Type: Global Short Variable
This variable is set to 1 in RoHT_MH_JailDoor_Script
    and to 2 in RoHT_MH_InflammableRug01_Script
Its assigned values are:
0 = Mournhold's prison guards are not distracted, they are patrolling the jail
1 = The player has received the prompt to distract the guards
2 = Mournhold's prison guards are distracted. The player can enter unseen
It is used in these scripts:
    RoHT_MH_InflammableRug01_Script
    RoHT_MH_InflammableRug02_Script
    RoHT_MH_Jail_bouncer_Script
    RoHT_MH_JailDoor_Script
    RoHT_MH_JailGuard_Script
    RoHT_MH_RedHerringFire01_Script



RoHT_Nueranar_Portals_Active
----------------------------
Type: Global Short Variable
During the RoHT_UvooQuest, this variable enables the teleportation portals
    throughout Vvardenfell
It is set to 1 in RoHT_Nueranar_Crystal_Script.
Its assigned values are:
0 = portals are disabled
1 = portals are enabled
It is used in these scripts:
    RoHT_Nueranar_Crystal_Script
    RoHT_Portal_Frame_Script
    RoHT_Portal_Nueranar_Script
    RoHT_Portal_TelKR_gap_Script
    RoHT_Portal_TelKR_Shields_Scr
    RoHT_Portal_Vvardenfell100_Scr
    RoHT_Portal_Vvardenfell116_Scr
    RoHT_Portal_Vvardenfell130_Scr
    RoHT_Portal_Vvardenfell160_Scr



RoHT_PCHasReadOghmaInfinium
---------------------------
Type: Global Short Variable
This variable is set to 1 in RoHT_bk_OghmaInfinium_Script.
Its assigned values are:
0 = The player hasn't read this book yet
1 = The player has read this book, and it will vanish afterwards
It is used in this script:
    RoHT_bk_OghmaInfinium_Script



RoHT_PCKilledDukeDren
---------------------
Type: Global Short Variable
This variable determines if or how Duke Vedam Dren died.
It is set to 1 in RoHT_VedamDrenDeadCounter_Scr or by RoHT_advisor in the
    dialogue "Greeting 1",
    and it is set to 2 by various other people in the dialogue "Greeting 1"
    and in RoHT_VedamDrenDeadCounter_Scr
Its assigned values are:
0 = PC didn't kill the Duke
1 = PC killed the Duke personally
2 = PC had the assassin kill Duke Dren
It is used in these scripts:
    RoHT_FinalRating_Script
    RoHT_IlmeniDrenDisabler_Script
    RoHT_lmeniDren_Script
    RoHT_lmeniDren2_Script
    RoHT_OrvasDren_Script
    RoHT_OrvasDrenDisabler_Script
    RoHT_VedamDrenDeadCounter_Scr
    RoHT_VedamDrenDisabler_Script



RoHT_PCWearingMasqueOfNamira
----------------------------
Type: Global Short Variable
This variable is used to determine whether the player is wearing the Masque of
    Namira. It is used to filter dialogue for RoHT_advisor and
    "RoHT_ilmeni dren_2"
It is set in RoHT_MasqueOfNamira_Script
Its assigned values are:
0 = the player isn't wearing the masque
1 = the player is wearing the masque
It is used in this script:
    RoHT_MasqueOfNamira_Script



RoHT_RoHTIsPresent
------------------
Type: Global Short Variable
This variable does a single yet important thing: It lets other mods know that
    RoHT is active in the current game.
It is set to 1 in RoHT_TopicInitialization_Script.
Its assigned values are:
0 = RoHT has been loaded
1 = RoHT has not been loaded
It is used in this script:
    RoHT_TopicInitialization_Script



RoHT_SadrithMora_Abolition
--------------------------
Type: Global Short Variable
This variable hardly does anything. It is mostly a means for other mods to
    determine if Brallion has set his slaves free. For RoHT it will only open
    the slave pod doors.
It is set to 1 in the RoHT_SadrithMora_Abolition_Scr
Its assigned values are:
0 = Brallion is a slave trader
1 = Brallion has set his slaves free
It is used in these scripts:
    RoHT_Sadrith_SlaveDoor_1_Script
    RoHT_Sadrith_SlaveDoor_2_Script
    RoHT_SadrithMora_Abolition_Scr



RoHT_Skink2_Status
------------------
Type: Global Short Variable
This variable keeps track on Skink-in-Tree's-Shade's presence in Tel Aruhn.
It is set by RoHT_advisor in the dialogue topic "Skink-in-Tree's-Shade"
    and in the dialogue topic "current focus".
Its assigned values are:
0 = Skink hasn't been recruited as a member of House Telvanni
1 = Skink has arrived in Tel Aruhn
2 = Skink got fed up and left Tel Aruhn to build his own tower.
    This happens as soon Edwinna Elbert moves into Tel Dwemeris
It is used in this script:
    RoHT_Skink2_Script



RoHT_StartedEECPayments
---------------------
Type: Global Short Variable
This variable functions merely as a dialogue anchor for RoHT_Mehitabel_2.
It is set to 1 by RoHT_Mehitabel_2 in the dialogue "Greeting 1"
Its assigned values are:
0 = Mehitabel hasn't signed the player up as an "advisor" to the
    East Empire Trading Company
1 = Mehitabel hasn't signed the player up as an "advisor" to the
    East Empire Trading Company. From now on, the player is entitled to
    a monthly royalty.
It isn't used in any script.



RoHT_SummonAlorah
------------------
Type: Global Short Variable
This variable determines if Alorah's spirit has been summoned.
It is set to 1 in the RoHT_SummoningSkullScript.
Its assigned values are:
0 = Alorah hasn't been summoned
1 = Alorah has been summoned
It is used in these scripts:
    RoHT_sumAlorahScript
    RoHT_SummoningSkullScript



RoHT_SummonEndalos
------------------
Type: Global Short Variable
This variable determines whether Endalos' spirit appears or not.
It is set by RoHT_Endalos in the dialogue topic "Staff of Channeling"
    and in RoHT_Endalos_altar_Script.
Its assigned values are:
0 = Endalos' spirit does not appear
1 = Endalos' spirit appears
It is used in these scripts:
    RoHT_Endalos_altar_Script
    RoHT_Endalos_Script



RoHT_SummonGothren
------------------
Type: Global Short Variable
This variable determines if Gothren's spirit has been summoned.
It is set to 1 in the RoHT_SummoningSkullScript.
Its assigned values are:
0 = Gothren hasn't been summoned
1 = Gothren has been summoned
It is used in these scripts:
    RoHT_sumGothrenScript
    RoHT_SummoningSkullScript



RoHT_SummonIrilyn
-----------------
Type: Global Short Variable
This variable determines if Irilyn's spirit has been summoned.
It is set to 1 in the RoHT_SummoningSkullScript.
Its assigned values are:
0 = Irilyn hasn't been summoned
1 = Irilyn has been summoned
It is used in these scripts:
    RoHT_sumIrilynScript
    RoHT_SummoningSkullScript



RoHT_SummonZafirbel
-------------------
Type: Global Short Variable
This variable determines if Zafirbel's spirit has been summoned.
It is set to 1 in the RoHT_SummoningSkullScript.
Its assigned values are:
0 = Zafirbel hasn't been summoned
1 = Zafirbel has been summoned
It is used in these scripts:
    RoHT_SummoningSkullScript
    RoHT_sumZafirbelScript



RoHT_TelAruhn_Abolition
-----------------------
Type: Global Short Variable
This variable hardly does anything. It is mostly a means for other mods to
    determine if Savile Imayn has set her slaves free. For RoHT, it will only
    open the slave pod doors.
It is set in RoHT_TelAruhn_Abolition_Script.
Its assigned values are:
0 = Savile Imayn is a slave trader
1 = Savile Imayn has turned her slaves into free workers
It is used in these scripts:
    RoHT_TelAruhn_Abolition_Script
    RoHT_TelAruhn_SlaveDoor_1_Scr
    RoHT_TelAruhn_SlaveDoor_2_Scr



RoHT_Telasero_status
--------------------
Type: Global Short Variable
This variable determines Telasero's development.
It is set to 1 by RoHT_Stoh-Gei in the dialogue topic "cleanse Telasero"
    and to 2 by RoHT_skinkintreesshade3 in the dialogue "Greeting 1".
Its assigned values are:
0 = nothing new at Telasero
1 = added Stoh-Gei's Dome home
2 = fully expanded Telasero
It is used in these scripts:
    RoHT_Telasero_atron_st_Scr
    RoHT_Telasero_Dome_Script
    RoHT_Telasero_Ex_Statics_Scr
    RoHT_Telasero_Int_Creatures_Scr
    RoHT_Telasero_Int_Ligths_Scr
    RoHT_Telasero_Int_Statics_Scr
    RoHT_Telasero_Lava_Script
    RoHT_Telasero_SpiritWhispr_Scr
    RoHT_Telasero_Teleporter_Script



RoHT_TelAzura_status
--------------------
Type: Global Short Variable
This variable is set to 1 by RoHT_advisor in the dialogue topic
    "master alchemist"
Its assigned values are:
0 = Tel Azura isn't built yet, Ammardunibi Camp is active
1 = Tel Azura is completely built; Ranos and Bodrusa have moved there
It is used in these scripts:
    RoHT_Ammardunibi_bouncer_Script
    RoHT_FinalRating_Script
    RoHT_RanosMouth_Script
    RoHT_TelAzura_Script
    RoHT_TelAzuraDoor_Script
    RoHT_TelAzuraTent_Script



RoHT_TelDwemeris_status
-----------------------
Type: Global Short Variable
This variable determines progress on Tel Dwemeris' completion.
It is set to 1 by RoHT_advisor in the dialogue topic "Dwemer laboratory"
    and to 2 by "RoHT_edwinna elbert 2" in the dialogue topic "some specialists"
    and to 3 by RoHT_advisor in the dialogue topic "current focus"
Its assigned values are:
0 = Nothing of Tel Dwemeris yet exists
1 = Foreman + Bots
2 = full stronghold with locked doors
3 = full stronghold with unlocked doors
It is used in these scripts:
    RoHT_EdwinnaAryonMouth_Script
    RoHT_TelDwem_doorScript
    RoHT_TelDwem_locked_Script
    RoHT_TelDwem_stage1_Script
    RoHT_TelDwem_stage2_Script



RoHT_TelKR_status
-----------------
Type: Global Short Variable
This variable keeps track on Tel Koj-Ruskthss development status.
It is set by "Vedam Dren" in the dialogue topic "Skink-in-Tree's-Shade".
Its assigned values are:
0 = Tel Koj-Ruskthss isn't built yet
1 = Tel Koj-Ruskthss has been built
It is used in these scripts:
    RoHT_SkinkMouth_Script
    RoHT_TelKR_activation



RoHT_TelLlarelah_status
-----------------------
Type: Global Short Variable
This variable is set by RoHT_advisor in the dialogue topic
    "have your assistance"
Its assigned values are:
0 = standard Dagon Fel
1 = The Orc forewoman has planted Tel Llarelah's seedling
2 = Tel Llarelah's tower has grown a bit
3 = Tel Llarelah's tower is complete, the Orc forewoman has left, and Uvoo has
    moved in. Telvanni guards patrol Dagon Fel's streets
It is used in these scripts:
    RoHT_DagonFelImpGuards_Script
    RoHT_TelLlarelah_stage1_Script
    RoHT_TelLlarelah_stage2_Script
    RoHT_TelLlarelah_stage3_Script
    RoHT_TelLlarelahConstrScript



RoHT_TelvanniCouncilExpansion
-----------------------------
Type: Global Short Variable
This variable is set to 1 and 2 by Llunela Hleran in the dialogue topic
    "Consulate" or by RoHT_advisor in the dialogue "Greeting 1".
    And it is set to 3 by "RoHT_ilmeni dren_2" in the dialogue topic "my father"
    or by RoHT_advisor in the dialogue "control it all".
Its assigned values are:
0 = the Council hasn't been expanded yet
1 = the player has ordered Llunela Hleran to expand the Council's structure
2 = the Council's structure has been expanded, the new Mouths haven't yet
    arrived
3 = the Council's structure has been expanded and the new Mouths have arrived
It is used in these scripts:
    RoHT_CouncilHouse_beams_Script
    RoHT_EdwinnaAryonMouth_Script
    RoHT_HM_DaedreyonMouth_Script
    RoHT_RanosMouth_Script
    RoHT_SkinkMouth_Script
    RoHT_UvooMouth_Script



RoHT_TwinLampsFightersDead
--------------------------
Type: Global Short Variable
This variable determines whether the Twin Lamps Fighters in the Argonian mission
    are dead.
It is set to 1 in RoHT_TwinLampsDeadCounter_Scr.
Its assigned values are:
0 = at least one of the Twin Lamps Fighters is alive
1 = all Twin Lamps Fighters are dead
It is used in this script:
    RoHT_TwinLampsDeadCounter_Scr



RoHT_TwinLampsOfficialsDead
---------------------------
Type: Global Short Variable
This variable determines whether the Twin Lamps Officials in the Argonian
    mission are dead.
It is set to 1 in RoHT_TwinLampsDeadCounter_Scr.
Its assigned values are:
0 = at least one of the Twin Lamps Officials is alive
1 = all Twin Lamps Officials are dead
It is used in this script:
    RoHT_TwinLampsDeadCounter_Scr



RoHT_TwinLamps_Status
---------------------
Type: Global Short Variable
This variable provides an easy means for other mods to determine the player's
    stance on the Twin Lamps movement.
It is set to 1 or 5 by "aryon" in the dialogue topic "Twin Lamps movement"
    and to 2 in RoHT_TwinLampsDeadCounter_Scr.
Its assigned values are:
0 = The player hasn't decided on what to do with the Twin Lamps yet
1 = The player has decided to crush the Twin Lamps movement but hasn't killed
    them yet
2 = The player has wiped the Twin Lamps from the face of Ebonheart
5 = The player has decided to support the Twin Lamps
It is used in thise script:
    RoHT_TwinLampsDeadCounter_Scr



RoHT_TwinLamps_SuddenKill
-------------------------
Type: Global Short Variable
This variable determines if the player has announced to crush the Twin Lamps
    or not. The player might first announce to support the Twin Lamps, but
    overthrow that decision in the course of the quest.
    Therefore, I need this variable as a dialogue anchor.
It is set in RoHT_TwinLampsDeadCounter_Scr
Its assigned values are:
0 = The player has announced to crush the Twin Lamps
1 = The player has announced to support the Twin Lamps but has actually killed
    them all.
2 = The player has hired Damania as a special Councilor to Ebonheart
3 = RoHT_advisor has closed this quest.
It is used in this script:
    RoHT_TwinLampsDeadCounter_Scr



RoHT_UvooIsInPergamaea
----------------------
Type: Global Short Variable
This variable is set by the advisor in the dialog "Greetings 1"
Its assigned values are:
0 = Uvoo is at Tel Llarelah
1 = Uvoo is in Pergamaea
It is used in these scripts:
    RoHT_Uvoo_Script
    RoHT_Uvoo2_Pergamaea_Script



RoHT_WoronacTeleportDisabled
----------------------------
Type: Global Short Variable
During the RoHT_EdwinnaMadness quest, this variable prohibits the player from
    teleporting in and out of Edwinna Elbert's mind as if it were a usual place
It is to 0 in RoHT_MindWhisperer_Script and to 1 in RoHT_Woronac_TeleIn_Script
Its assigned values are:
0 = The player may withdraw from Edwinna Elbert's mind
1 = The player may not withdraw from Edwinna Elbert's mind
It is used in these scripts:
    RoHT_MindWhisperer_Script
    RoHT_Woronac_TeleIn_Script
    RoHT_Woronac_TeleOut_Script
  

    
RoHT_Zubadaiah_status
----------------------------
Type: Global Short Variable
This variable determines whether Lady Zubadaih Rethosa has become Tel Aruhn's
     new mistress
It is set to 1 by RoHT_Zubadaiah1 in the dialogue topic "Lady Zubadaiah Rethosa"
Its assigned values are:
0 = Zubadaiah is not Tel Aruhn's new mistress yet
1 = Zubadaiah is Tel Aruhn's new mistress
It is used in these scripts:
    RoHT_Zubadaiah1_Script
    RoHT_Zubadaiah2_Script
    RoHT_ZubMouth_Script



telebernanit
------------
Type: Global Short Variable
This variable is part of Elim Garak's Hunter Modification
    (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1380)
    RoHT uses it to add a Mouth for Master Daedreyon of Tel Ebernanit.
    RoHT only reads this variable.
Its assigned values are (excerpt, for a full list please have a look at the
    Hunter Modification's scripts):
4 = Tel Ebernanit has grown completely
5 and following: Tel Ebernanit is being destroyed by another Great House
It is used in this script:
    RoHT_HM_DaedreyonMouth_Script




********************************************************************************

                           Directory of used Resources

********************************************************************************

Regardless of their original folder within the Icons, Meshes, or Textures folder
, I have moved all files into a subfolder called "RoHT". I have done this for
ease of installation and, maybe even more importantly, deinstallation. That also
means that I have edited each and every Mesh to have it point to their Textures
again.
You're welcome to use any of these files as long as it's not stated otherwise,
but please move them to a different folder. I also encourage you to download the
original resource files from the given download locations. Those resources might
contain something else of interest to you as well.
You may use every Icon, Mesh, or Texture that I made as a modder's resource.

Whatever you may use: Please give credit where credit is due. And if its one of
"my" files, I'd be interested to know what you are using it for. Don't be shy:
Go ahead, and tell me: I won't bite.

So... Without further ado, here's some information on each used file, sorted by
folder. I have named each object's ID in parentheses.



+-------------------------+
|     ..\Icons\RoHT\      |
+-------------------------+

book_Oghma.tga
--------------
use in RoHT:   Inventory Icon for the Oghma Infinium
               (RoHT_bk_OghmaInfinium)
made by:       The original author is unknown to me, someone made it for Korana.
               With Korana's consent, I added an alpha channel.
taken from:    Korana's Authentic Documents
download link: http://www.mediafire.com/?sharekey=add58a25326159fcab1eab3e9fa335ca75d2b3eb22d7d673
permissions:   Modder's Resource


Chalice_Telvanni.tga
--------------------
use in RoHT:   Inventory Icon for Telvanni's Chalice
               (RoHT__Chalice_Telvanni)
made by:       Pozzo
permissions:   Modder's Resource


Cube_Uvirith.tga
----------------
use in RoHT:   Inventory Icon for Uvirith's Cube
               (RoHT_Cube_Uvirith)
made by:       Pozzo
permissions:   Modder's Resource


DruidStaff_02.tga
-----------------
use in RoHT:   Inventory Icon for the Druid Staff
               (RoHT_DruidStaff2)
made by:       dongle
taken from:    Druid's Staff
download link: http://www.elricm.com/mods.php?mod=1779
permissions:   Modder's Resource


Dwemer_Shovel.tga
-----------------
use in RoHT:   Inventory Icon for the Ancient Dwemer Shovel
               (RoHT_Dwemer_Shovel)
made by:       StarCon5, retextured by bhl
taken from:    Sextant and Shovel
download link: http://www.elricm.com/mods.php?mod=3083
permissions:   Modder's Resource


JX_CEPHALOPOD_HELM.tga
----------------------
use in RoHT:   Inventory Icon for the Golden Helm of Boethia's Rock
               (RoHT_HelmOfBoethiasRock)
made by:       Pozzo
permissions:   Modder's Resource


NI_MM_DwemerIngot.tga
---------------------
use in RoHT:   Inventory Icon for the Ancient Dwemer Ingot
               (RoHT_Dwemer_Ingot)
made by:       McMornan, special Thanks! to phoebe, RedWoodTreeSprite, Beardo,
               and OldeCow69 for keeping this available
taken from:    McMornan's Ingots
download link: http://www.tesnexus.com/downloads/file.php?id=6017
permissions:   Modder's Resource


RoHT_Endalos_Urn.tga
--------------------
use in RoHT:   Inventory Icon for the Urn labeled "Endalos"
               (RoHT_Endalos_Urn)
made by:       bhl
permissions:   Modder's Resource


RoHT_Mask_UnknownMage.dds
-------------------------
use in RoHT:   Inventory Icon for the Ancient Mask
               (RoHT_Endalos_Mask)
made by:       bhl
permissions:   Modder's Resource


Serpentine.tga
--------------
use in RoHT:   Inventory Icon for the Staff of Channeling
               (RoHT_StaffOfChanneling)
made by:       Phijama, I added an alpha channel with his consent.
taken from:    Serpentine Staff
download link: http://www.elricm.com/mods.php?mod=143
permissions:   Modder's Resource


Smeltery_Shovel.tga
-------------------
use in RoHT:   Inventory Icon for the Ancient Dwemer Smeltery Shovel
               (RoHT_Dwemer_Smeltery_Shovel)
made by:       bhl
permissions:   Modder's Resource


Star_Nueranar.tga
-----------------
use in RoHT:   Inventory Icon for the Star of Nueranar
               (RoHT_Star_Nueranar)
made by:       bhl
permissions:   Modder's Resource


Star_Zafirbel.dds
-----------------
use in RoHT:   Inventory Icon for Zafirbel's Star
               (RoHT_Star_Zafirbel)
made by:       Pozzo
permissions:   Modder's Resource


StormMonarch_Heart.tga
----------------------
use in RoHT:   Inventory Icon for the Heart of a Storm Monarch
               (RoHT_StMonarch_Heart)
made by:       bhl
permissions:   Modder's Resource


Tx_ARsilverbattle.tga
---------------------
use in RoHT:   Inventory Icon for the Ornate Nordic Silver Axe
               (RoHT_Axe_ElmeraHeirloom, RoHT_Axe_ElmeraReward)
made by:       Michael "HelioS" Bennett
taken from:    Assassins Armory v7.5
download link: http://www.elricm.com/mods.php?mod=322
permissions:   Modder's Resource


Tx_flask_04.tga
---------------
use in RoHT:   Inventory Icon for the Vial
               (RoHT_Vial)
made by:       Qarl
taken from:    Flask Replacer
download link: http://www.elricm.com/mods.php?mod=1445
permissions:   Modder's Resource


--------------------------------------------------------------------------------

+-------------------------+
|     ..\Meshes\RoHT\     |
+-------------------------+

bhl_Qarl_Misc_flask_04.nif
--------------------------
use in RoHT:   Mesh for the Vial
               (RoHT_Vial)
made by:       Qarl, shrunk to 50% of its original size by bhl
taken from:    Flask Replacer
download link: http://www.elricm.com/mods.php?mod=1445
permissions:   Modder's Resource


BLACK_SKULL00.nif
-----------------
use in RoHT:   Mesh for the Summoning Skull
               (RoHT_SummoningSkull)
made by:       wytch
taken from:    Blackened Skull
download link: http://www.freewebs.com/wytch/modresources.htm
permissions:   Modder's Resource


Chalice_Telvanni.nif
--------------------
use in RoHT:   Mesh for Telvanni's Chalice
               (RoHT_Chalice_Telvanni)
made by:       Pozzo
permissions:   Modder's Resource


Colossus.NIF
xColossus.kf
xColossus.nif
-------------
use in RoHT:   Meshes for the Dwemer Colossus
               (RoHT_Colossus, RoHT_Colossus_GoC)
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
download link: This was never uploaded anywhere. It was shared privately.
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


Cube_Uvirith.nif
----------------
use in RoHT:   Mesh for Uvirith's Cube
               (RoHT_Cube_Uvirith)
made by:       Pozzo
permissions:   Modder's Resource


db_firepillar02.NIF
-------------------
use in RoHT:   Mesh for the fire pillars at Telasero
               (RoHT_Telasero_fire_pillar)
made by:       Lady Eternity
taken from:    Fire Pillar
download link: http://www.proudfootimaging.com/ladye_mw ("Particles" section)
permissions:   Modder's Resource


db_flamingfloor.NIF
-------------------
use in RoHT:   Mesh for the flaming floor in "Edwinna Elbert, Subconscious"
               (RoHT_Nchuleft_fog, RoHT_Nchuleft_fog_Ten, RoHT_Woronac_fog)
made by:       Lady Eternity
taken from:    Flaming Floor
download link: http://www.proudfootimaging.com/ladye_mw ("Particles" section)
permissions:   Modder's Resource


db_graveyard_fog.NIF
-------------------
use in RoHT:   Mesh for ground fog in several locations
               (RoHT_Woronac_flaming_floor)
made by:       Lady Eternity
taken from:    Graveyard Fog
download link: http://www.proudfootimaging.com/ladye_mw ("Particles" section)
permissions:   Modder's Resource


DG-WT_Circle1024.NIF
DG-WT_Circle256.nif
DG-WT_Circle512.NIF
DG-WT_Rect_2048.NIF
-------------------
use in RoHT:   Meshes for the Dimension Gates
               (RoHT_Portal_Nueranar, RoHT_Portal_Vvardenfel_xxx_yyy with xxx
               being the diameter and yyy the maximum scaling factor in percent)
made by:       Dongle
taken from:    Water Pack v1.1
download link: http://www.elricm.com/mods.php?mod=1789
permissions:   Modder's Resource


Druid_Staff_02.NIF
------------------
use in RoHT:   Mesh for the Druid Staff
               (RoHT_DruidStaff2)
made by:       dongle
taken from:    Druid's Staff
download link: http://www.elricm.com/mods.php?mod=1779
permissions:   Modder's Resource


DwarvenSpecters.nif
xDwarvenSpecters.kf
xDwarvenSpecters.nif
--------------------
use in RoHT:   Mesh for the Dwarven Shades
               (RoHT_DwarvenShade, RoHT_DwarvenShade_Ten)
made by:       Westly
taken from:    Dwarven Spectre Additions
download link: http://planetelderscrolls.gamespy.com/View.php?id=5588&view=Mods.Detail
permissions:   Modder's Resource


DwemerBuilder.nif
xDwemerBuilder.kf
xDwemerBuilder.nif
------------------
use in RoHT:   Meshes for the Dwemer Builder
               (RoHT_DwemerBuilder, RoHT_DwemerBuilder_GoC)
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
download link: This was never uploaded anywhere. It was shared privately.
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


DwemerSurveyor.nif
xDwemerSurveyor.kf
xDwemerSurveyor.nif
-------------------
use in RoHT:   Meshes for the Dwemer Surveyor
               (RoHT_DwemerSurveyor, RoHT_DwemerSurveyor_GoC,
                RoHT_DwemerSurveyor_TDw)
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
download link: This was never uploaded anywhere. It was shared privately.
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


Dwemer_Shovel.NIF
-----------------
use in RoHT:   Mesh for the Ancient Dwemer Shovel
               (RoHT_Dwemer_Shovel)
made by:       StarCon5, retextured by bhl
taken from:    Sextant and Shovel
download link: http://www.elricm.com/mods.php?mod=3083
permissions:   Modder's Resource


Dwemer_Smeltery_Shovel.nif
--------------------------
use in RoHT:   Mesh for the Ancient Dwemer Smeltery Shovel
               (RoHT_Dwemer_Smeltery_Shovel)
made by:       bhl
permissions:   Modder's Resource


JG_DElf_hair_01red.NIF
----------------------
use in RoHT:   Mesh for Runala Arothran's hair
               (RoHT_ZubMouth_Hair)
made by:       Rhedd, texture paths altered by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


JG_DElf_hair_02black.NIF
------------------------
use in RoHT:   Mesh for Mehitabel Llaras hair
               (RoHT_Mehitabel_Hair)
made by:       Rhedd, texture paths altered by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_Cephalopod_helm.nif
---------------------
use in RoHT:   Mesh for the Golden Helm of Boethia's Rock
               (RoHT_HelmOfBoethiasRock)
made by:       Pozzo
permissions:   Modder's Resource


J_DarkElf_Zubad_head.NIF
------------------------
use in RoHT:   Mesh for Lady Zubadaiah Rethosa's head
               (RoHT_Zub_Head)
made by:       Rhedd, texture paths altered by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_tree_White_01.nif
-------------------
use in RoHT:   Mesh for one of the white trees in Pergamaea
               (RoHT_Pergamaea_tree_01)
made by:       Pozzo
permissions:   Modder's Resource


J_tree_White_02.nif
-------------------
use in RoHT:   Mesh for one of the white trees in Pergamaea
               (RoHT_Pergamaea_tree_02)
made by:       Pozzo
permissions:   Modder's Resource


J_Zub_hair.NIF
--------------
use in RoHT:   Mesh for Lady Zubadaiah Rethosa's hair
               (RoHT_Zub_Head)
made by:       Rhedd, texture paths altered by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


KO_Book09.nif
-------------
use in RoHT:   Mesh for the Oghma Infinium
               (RoHT_bk_OghmaInfinium)
made by:       Korana
taken from:    Authentic Documents
download link: http://www.mediafire.com/?sharekey=add58a25326159fcab1eab3e9fa335ca75d2b3eb22d7d673
permissions:   Modder's Resource


lg_float_island01.NIF
lg_float_island03.NIF
lg_float_island04.NIF
---------------------
use in RoHT:   Meshes for the islands that are Nueranar
               (RoHT_AcidB_Island01, RoHT_AcidB_Island03, RoHT_AcidB_Island04)
made by:       AcidBasik, special Thanks! to RedWoodTreeSprite for reuploading
               them
taken from:    FloatingIslands
download link: http://www.elricm.com/mods.php?mod=4228
permissions:   Modder's Resource


LOCH_chest_02.NIF
-----------------
use in RoHT:   Mesh for the ornate chest in "Solstheim, Frossel"
               quest
               (RoHT_Alighiere_Chest2)
made by:       Lochnarus
taken from:    Trunks and Chests
download link: http://www.elricm.com/mods.php?mod=3110
permissions:   Modder's Resource


LOCH_chest_05.NIF
-----------------
use in RoHT:   Mesh for the "fresco" in
               "Vivec, Hall of Justice: Secret Library"
               (RoHT_Alighiere_Chest5)
made by:       Lochnarus, original model by Alfons Blom
taken from:    Trunks and Chests
download link: http://www.elricm.com/mods.php?mod=3110
permissions:   Modder's Resource


Maintenencebot.nif
xMaintenencebot.kf
xMaintenencebot.nif
-------------------
use in RoHT:   Meshes for the Dwemer Maintenance Spider
               (RoHT_MaintenanceBot, RoHT_MaintenanceBot_GoC)
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
download link: This was never uploaded anywhere. It was shared privately.
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


NI_MM_Dwemer_Ingot.nif
----------------------
use in RoHT:   Mesh for the Ancient Dwemer Ingot
               (RoHT_Dwemer_Ingot)
made by:       McMornan, special Thanks! to phoebe, RedWoodTreeSprite, Beardo,
               and OldeCow69 for keeping this available
taken from:    McMornan's Ingots
download link: http://www.tesnexus.com/downloads/file.php?id=6017 
permissions:   Modder's Resource


Phij_Serpent Staff.NIF
----------------------
use in RoHT:   Mesh for the Staff of Channeling
               (RoHT_StaffOfChanneling)
made by:       Phijama
taken from:    Serpentine Staff
download link: http://www.elricm.com/mods.php?mod=143
permissions:   Modder's Resource


Qorb4b.NIF
----------
use in RoHT:   Meshes for the Levitation devices in
               "Tel Dwemeris, Globe of Construction"
               (RoHT_GoC_Lev_Orb)
made by:       Qarl
taken from:    Kayla's Knick-Knacks
download link: http://www.elricm.com/mods.php?mod=2192
permissions:   Modder's Resource


Qray_blue.nif
Qray_blue_wide.nif
---------------
use in RoHT:   Meshes for the Light rays in "Edwinna Elbert, Subconscious"
               (RoHT_blue_beam, RoHT_blue_beam_sanity, RoHT_blue_beam_wide)
made by:       Qarl
taken from:    Rays of Light
download link: http://www.elricm.com/mods.php?mod=1093
permissions:   Modder's Resource


Qray_yellow.nif
---------------
use in RoHT:   Mesh for the Light rays in "Tel Dwemeris, Corridor"
               (RoHT_yellow_beam)
made by:       Qarl
taken from:    Rays of Light
download link: http://www.elricm.com/mods.php?mod=1093
permissions:   Modder's Resource


RoHT_Endalos_Urn.nif
--------------------
use in RoHT:   Mesh for the Urn labeled "Endalos"
               (RoHT_Endalos_Urn)
made by:       bhl
permissions:   Modder's Resource


RoHT_fire_shield.nif
RoHT_frost_shield.nif
RoHT_lightning_shield.nif
-------------------------
use in RoHT:   Meshes for the Forcefields that secure the Dimension Gate at
               Tel Koj-Ruskthss
               (RoHT_Portal_TelKR_FireShield, RoHT_Portal_TelKR_FrostShield,
               RoHT_Portal_TelKR_LightningShield)
made by:       bhl (virtually unchanged stock Morrowind meshes)
permissions:   Modder's Resource


RoHT_Mask_UnknownMage.nif
-------------------------
use in RoHT:   Mesh for the Ancient Mask
               (RoHT_Endalos_Mask)
made by:       bhl
permissions:   Modder's Resource


RoHT_StMonarch_Heart.nif
------------------------
use in RoHT:   Mesh for the Heart of a Storm Monarch
               (RoHT_StMonarch_Heart, RoHT_StMonarch_heart)
made by:       bhl
permissions:   Modder's Resource


RoHT_Stoh-Gei_Hair.nif
RoHT_Stoh-Gei_Head.nif
----------------------
use in RoHT:   Meshes for Stoh-Gei's hair and head
               (RoHT_Stoh-Gei_Hair, RoHT_Stoh-Gei_Head)
made by:       bhl
permissions:   Modder's Resource


RoHT_Telasero_portal.nif
------------------------
use in RoHT:   Mesh for the teleporter on Telasero's roof
               (RoHT_Telasero_Portal)
made by:       bhl
permissions:   Modder's Resource


RoHT_Tenisi_Hair.NIF
--------------------
use in RoHT:   Mesh for Tenisi Arobar's hair
               (RoHT_Tenisi_Hair)
made by:       Rhedd
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


RoHT_Tenisi2_Head.nif
RoHT_Tenisi3_Head.nif
RoHT_Tenisi_Hair.NIF
--------------------
use in RoHT:   Mesh for Tenisi Arobar's head
               (RoHT_Tenisi2_Head)
made by:       Rhedd
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


Silver Battleaxe.NIF
--------------------
use in RoHT:   Mesh for the Ornate Nordic Silver Axe
               (RoHT_Axe_ElmeraHeirloom, RoHT_Axe_ElmeraReward)
made by:       Michael "HelioS" Bennett
taken from:    Assassins Armory v7.5
download link: http://www.elricm.com/mods.php?mod=322
permissions:   Modder's Resource


Soti-Dre-FH01.nif
-----------------
use in RoHT:   Face Mesh for the female Dreamer in
               "Tel Koj-Ruskthss, Tower Dungeon"
               (RoHT_F_DreamerHead01)
made by:       SotiCoto
taken from:    Soti's Better Dreamers
download link: http://www.elricm.com/mods.php?mod=3577
permissions:   Modder's Resource


Soti-Dre-MH04.nif
-----------------
use in RoHT:   Face Meshes for the male Dreamer in
               "Tel Koj-Ruskthss, Tower Dungeon"
               (RoHT_M_DreamerHead01)
made by:       SotiCoto
taken from:    Soti's Better Dreamers
download link: http://www.elricm.com/mods.php?mod=3577
permissions:   Modder's Resource


Star_Nueranar.nif
-----------------
use in RoHT:   Mesh for the Star of Nueranar
               (RoHT_Star_Nueranar)
made by:       bhl
permissions:   Modder's Resource


Star_Zafirbel.nif
-----------------
use in RoHT:   Mesh for Zafirbel's Star
               (RoHT_Star_Zafirbel)
made by:       Pozzo
permissions:   Modder's Resource


--------------------------------------------------------------------------------

+-------------------------+
|    ..\Textures\RoHT\    |
+-------------------------+


bottom_rockGL.dds
-----------------
used in Mesh:  lg_float_island01.NIF
               lg_float_island03.NIF
               lg_float_island04.NIF
made by:       AcidBasik, special Thanks to RedWoodTreeSprite for reuploading
taken from:    FloatingIslands
download link: http://www.elricm.com/mods.php?mod=4228
permissions:   Modder's Resource


Copper.tga
----------
used in Mesh:  LOCH_chest_02.NIF
               LOCH_chest_05.NIF
made by:       Lochnarus
taken from:    Trunks and Chests
download link: http://www.elricm.com/mods.php?mod=3110
permissions:   Modder's Resource


JX_A_CEPHALOPOD_H.dds
---------------------
used in Mesh:  J_Cephalopod_helm.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Jx_A_Dreugh_C01.dds
-------------------
used in Mesh:  JG_DElf_hair_01red.NIF
made by:       Allerleirauh, edited by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


JX_A_Glass_shield.dds
---------------------
used in Mesh:  JG_DElf_hair_01red.NIF
made by:       Allerleirauh, edited by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


Jx_barkSP2.tga
--------------
used in Mesh:  J_tree_White_01.nif
               J_tree_White_02.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Jx_leavesSPa.tga
----------------
used in Meshes:J_tree_White_01.nif, J_tree_White_02.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


JZ_DarkElf_Head_Morgiah_2.dds
-----------------------------
used in Mesh:  J_DarkElf_Zubad_head.NIF
made by:       Allerleirauh, edited by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_G_B_N_DElf_Ears_01.dds
------------------------
used in Mesh:  JG_DElf_hair_02black.NIF
made by:       Allerleirauh, edited by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_G_B_N_DElf_Hair_02k.dds
-------------------------
used in Mesh:  JG_DElf_hair_01red.NIF
made by:       Allerleirauh, edited by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_G_B_N_DElf_Hair_03r.dds
-------------------------
used in Mesh:  JG_DElf_hair_01red.NIF
made by:       Allerleirauh, edited by Pozzo
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_G_B_N_DElf_Hair_Bipolar.dds
-----------------------------
used in Mesh:  J_Zub_hair.NIF
made by:       Allerleirauh, edited by Pozzo
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


J_G_B_N_DElf_Head_MorgiahG.dds
------------------------------
used in Mesh:  J_DarkElf_Zubad_head.NIF
made by:       Allerleirauh, edited by Pozzo
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


ko_book_cover_brown_old.dds
---------------------------
used in Mesh:  KO_Book09.nif
made by:       Korana
taken from:    Authentic Documents
download link: http://www.mediafire.com/?sharekey=add58a25326159fcab1eab3e9fa335ca75d2b3eb22d7d673
permissions:   Modder's Resource


ko_book_edge_old2.dds
---------------------
used in Mesh:  KO_Book09.nif
made by:       Korana
taken from:    Authentic Documents
download link: http://www.mediafire.com/?sharekey=add58a25326159fcab1eab3e9fa335ca75d2b3eb22d7d673
permissions:   Modder's Resource


LOCH_trunk_tx2.dds
------------------
used in Mesh:  LOCH_chest_02.NIF
made by:       Lochnarus
taken from:    Trunks and Chests
download link: http://www.elricm.com/mods.php?mod=3110
permissions:   Modder's Resource


LOCH_trunk_tx5.tga
------------------
used in Mesh:  LOCH_chest_05.NIF
made by:       Lochnarus, original texture by Alfons Blom
taken from:    Trunks and Chests
download link: http://www.elricm.com/mods.php?mod=3110
permissions:   Modder's Resource


MM_DwemerIngot.dds
------------------
used in Mesh:  NI_MM_Dwemer_Ingot.nif
made by:       McMornan, special Thanks to phoebe, RedWoodTreeSprite, Beardo,
               and OldeCow69 for keeping it available
taken from:    McMornan's Ingots
download link: http://www.tesnexus.com/downloads/file.php?id=6017 
permissions:   Modder's Resource


Qbase1_alpha.tga
----------------
used in Mesh:  Qray_blue.nif
               Qray_blue_wide.nif
               Qray_yellow.nif
made by:       Qarl
taken from:    Rays of Light
download link: http://www.elricm.com/mods.php?mod=1093
permissions:   Modder's Resource


Qbase1_blue.tga
---------------
used in Meshes:Qray_blue.nif, Qray_blue_wide.nif
made by:       Qarl
taken from:    Rays of Light
download link: http://www.elricm.com/mods.php?mod=1093
permissions:   Modder's Resource


Qbase1_yellow.tga
-----------------
used in Mesh:  Qray_yellow.nif
made by:       Qarl
taken from:    Rays of Light
download link: http://www.elricm.com/mods.php?mod=1093
permissions:   Modder's Resource


Qsilver Metal2.dds
------------------
used in Mesh:  Qorb4b.NIF
made by:       Qarl
taken from:    Kayla's Knick-Knacks
download link: http://www.elricm.com/mods.php?mod=2192
permissions:   Modder's Resource


Q_alpha_heartBlue.tga
---------------------
used in Mesh:  Qorb4b.NIF
made by:       Qarl
taken from:    Kayla's Knick-Knacks
download link: http://www.elricm.com/mods.php?mod=2192
permissions:   Modder's Resource


Q_refl_writing.tga
------------------
used in Mesh:  bhl_Qarl_Misc_flask_04.nif
made by:       Qarl
taken from:    Flask Replacer
download link: http://www.elricm.com/mods.php?mod=1445
permissions:   Modder's Resource


Q_refl_writing2.tga
-------------------
used in Mesh:  Qorb4b.NIF
made by:       Qarl
taken from:    Kayla's Knick-Knacks
download link: http://www.elricm.com/mods.php?mod=2192
permissions:   Modder's Resource


RoHT_Mask_UnknownMage.dds
-------------------------
used in Mesh:  RoHT_Mask_UnknownMage.nif
made by:       bhl
permissions:   Modder's Resource


RoHT_Stoh-Gei_Hair.bmp
----------------------
used in Mesh:  RoHT_Stoh-Gei_Hair.nif
made by:       bhl
permissions:   Modder's Resource


RoHT_Stoh-Gei_Head.tga
----------------------
used in Mesh:  RoHT_Stoh-Gei_Head.nif
made by:       bhl
permissions:   Modder's Resource


RoHT_StormMonach_Heart.tga
--------------------------
used in Mesh:  RoHT_StMonarch_Heart.nif
made by:       bhl
permissions:   Modder's Resource


RoHT_Tenisi2_HeadGlow.dds
-------------------------
used in Mesh:  RoHT_Tenisi_Head.NIF
made by:       Allerleirauh
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


RoHT_Tenisi3_HeadGlow.dds
-------------------------
used in Mesh:  RoHT_Tenisi_Head.NIF
made by:       Allerleirauh, edited by bhl
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


RoHT_Tenisi_Ears.dds
--------------------
used in Mesh:  RoHT_Tenisi_Hair.NIF
made by:       Allerleirauh
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


RoHT_Tenisi_Hair.dds
--------------------
used in Mesh:  RoHT_Tenisi_Hair.NIF
made by:       Allerleirauh
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


RoHT_Tenisi_Head.dds
--------------------
used in Mesh:  RoHT_Tenisi_Head.NIF
made by:       Allerleirauh
taken from:    Rhedd's Heads
download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034
permissions:   Modder's Resource


Soti-BlankGlow.dds
------------------
used in Mesh:  Soti-Dre-FH01.nif
               Soti-Dre-MH04.nif
made by:       SotiCoto
taken from:    Soti's Better Dreamers
download link: http://www.elricm.com/mods.php?mod=3577
permissions:   Modder's Resource


Soti-Dre-FH01.dds
-----------------
used in Mesh:  Soti-Dre-FH01.nif
made by:       SotiCoto
taken from:    Soti's Better Dreamers
download link: http://www.elricm.com/mods.php?mod=3577
permissions:   Modder's Resource


Soti-Dre-FH01G.dds
------------------
used in Mesh:  Soti-Dre-FH01.nif
made by:       SotiCoto
taken from:    Soti's Better Dreamers
download link: http://www.elricm.com/mods.php?mod=3577
permissions:   Modder's Resource


Soti-Dre-MH04.dds
-----------------
used in Mesh:  Soti-Dre-MH04.nif
made by:       SotiCoto
taken from:    Soti's Better Dreamers
download link: http://www.elricm.com/mods.php?mod=3577
permissions:   Modder's Resource


top_grassGL03.dds
-----------------
used in Mesh:  lg_float_island01.NIF
               lg_float_island03.NIF
               lg_float_island04.NIF
made by:       AcidBasik, special Thanks to RedWoodTreeSprite for reuploading
taken from:    FloatingIslands
download link: http://www.elricm.com/mods.php?mod=4228
permissions:   Modder's Resource


tx_collossustex.dds
-------------------
used in Mesh:  Colossus.NIF
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


TX_Creature_silverSipder00.tga
------------------------------
used in Mesh:  DwemerSurveyor.nif
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


TX_Creature_silverSipder01.tga
------------------------------
used in Mesh:  DwemerSurveyor.nif
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


tx_dwarven_robe_Shade.dds
-------------------------
used in Mesh:  DwarvenSpecters.nif
made by:       Westly
taken from:    Dwarven Spectre Additions
download link: http://planetelderscrolls.gamespy.com/View.php?id=5588&view=Mods.Detail
permissions:   Modder's Resource


tx_dwrv_golemvent00gold.tga
---------------------------
used in Meshes:Colossus.NIF, DwemerBuilder.nif
made by:       Demon Xen
taken from:    New Centurions (Mechanical Creatures)
permissions:   OK for use in RoHT. Please ask Demon Xen for extended permissions.


Tx_glass_Nueranar_jewel.dds
---------------------------
used in Mesh:  Star_Nueranar.nif
made by:       bhl
permissions:   Modder's Resource


Tx_glass_telvanni_jewel.dds
---------------------------
used in Mesh:  Star_Zafirbel.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


tx_g_glass03.dds
----------------
used in Mesh:  bhl_Qarl_Misc_flask_04.nif
               Qorb4b.NIF
made by:       Qarl
taken from:    Flask Replacer, Kayla's Knick-Knacks
download link: http://www.elricm.com/mods.php?mod=1445
download link: http://www.elricm.com/mods.php?mod=2192
permissions:   Modder's Resource


Tx_metal_telvanni_top.dds
-------------------------
used in Mesh:  Star_Nueranar.nif
               Star_Zafirbel.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Tx_metal_tel_bells.tga
----------------------
used in Mesh:  Chalice_Telvanni.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Tx_metal_tel_design.tga
-----------------------
used in Mesh:  Chalice_Telvanni.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Tx_metal_tel_strip.tga
----------------------
used in Mesh:  Chalice_Telvanni.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Tx_metal_tel_top.tga
--------------------
used in Mesh:  Chalice_Telvanni.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


tx_skull_black00.tga
--------------------
used in Mesh:  BLACK_SKULL00.nif
made by:       wytch
taken from:    Blackened Skull
download link: http://www.freewebs.com/wytch/modresources.htm
permissions:   Modder's Resource


Tx_telvanni_obsidian.dds
------------------------
used in Mesh:  Star_Nueranar.nif
               Star_Zafirbel.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


tx_uv_cube00.tga
----------------
used in Mesh:  Cube_Uvirith.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


tx_uv_cube10.tga
----------------
used in Mesh:  Cube_Uvirith.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Tx_wood_telvanni_blacktrim.dds
------------------------------
used in Mesh:  Star_Nueranar.nif
               Star_Zafirbel.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


Tx_wood_tel_redtrim.tga
-----------------------
used in Mesh:  Chalice_Telvanni.nif
made by:       Pozzo
taken from:    Rise of House Telvanni
permissions:   Modder's Resource


TX_W_Battleaxehead.dds
TX_W_Silver_battleaxe.dds
TX_W_waraxe_ARadtium_02.dds
---------------------------
used in Mesh:  Silver Battleaxe.NIF
made by:       Michael "HelioS" Bennett
taken from:    Assassins Armory v7.5
download link: http://www.elricm.com/mods.php?mod=322
permissions:   Modder's Resource


TX_W_DruidStaff_01.dds
Tx_W_DruidStaff_g00.tga
Tx_W_DruidStaff_g05.tga
Tx_W_DruidStaff_g10.tga
Tx_W_DruidStaff_g15.tga
Tx_W_DruidStaff_g20.tga
Tx_W_DruidStaff_g25.tga
Tx_W_DruidStaff_g30.tga
Tx_W_DruidStaff_g35.tga
Tx_W_DruidStaff_g40.tga
Tx_W_DruidStaff_g45.tga
Tx_W_DruidStaff_g50.tga
Tx_W_DruidStaff_g55.tga
Tx_W_DruidStaff_g60.tga
Tx_W_DruidStaff_g65.tga
Tx_W_DruidStaff_g70.tga
Tx_W_DruidStaff_g75.tga
-----------------------
used in Mesh:  Druid_Staff_02.NIF
made by:       dongle
taken from:    Druid's Staff
download link: http://www.elricm.com/mods.php?mod=1779
permissions:   Modder's Resource


_Phij_reflection.dds
_Phij_reflect_base_black.dds
_Phij_SS_handle.dds
_Phij_SS_head.dds
_Phij_SS_orb2.tga
_Phij_SS_particle1.tga
_Phij_SS_particle2.tga
----------------------
used in Mesh:  Phij_Serpent Staff.NIF
made by:       Phijama
taken from:    Serpentine Staff
download link: http://www.elricm.com/mods.php?mod=143
permissions:   Modder's Resource


--------------------------------------------------------------------------------

That's it. If you've got questions, feel free to contact me. I'm registered as
"bhl" at both the official Bethsoft Forums and at Great House Fliggerty. You can
also send me an eMail to bhlmods@gmx.net

Happy modding!
bhl